Author: Ro'Arn
It is here on we shall play
Crusaders is meant to be played with play-mats, both for ease of placement but also since the numbers of certain card types is limited. This new mat is smaller and creates natural spaces for players to put their Warrior and Feats Table.
The Supply Pile or deck is placed on the right side to prevent a player from having to reach across cards in play and possibly disturb carefully placed counters on them.
Also added are updates to a player’s turn order. Planning step, Strength Gathering Step (SGS) and a player’s Second Planning Step.
Testing will go on but at least it will be on an eye catching mat.
An overhaul… Again
It’s no secret that Crusaders gameplay required a great deal of revisions over the long development of the game. Most recently, the game had two new terms added to cards in order to clarify timing and save space on the cards with oft repeated terms.
Strength Gathering Step is now SGS
(This will aid in saving space on cards and manage white space on the cards)
and
Place into Play is now Planning Step.
(This will help to separate cards that must be used during your turn before you attack and cards that stay temporarily in play)
A milestone… Feats are here!
The Feats Table is ready! These cards are used to keep track of your Feat Points to find a way to win against very tough opponents.
A Feat in itself
The Feats, those being the story driven alternative method to win a battle in Crusaders, have all been completed for set one.
Ten characters now all have usable Feats that match the characters talents and abilities.
They’ll all be shown here in the near future, with an all new Feat Cards showing them how they’ll appear in the boxed version of the game
8/10
The Feats for the first 10 characters are completed. Much has been learned and will require refinement but the day draws nearer to play with Feats and grant a new way to win.
10/147
Rewording cards to make text consistent and clear.
So far 10 of the current 147 cards are updated to reflect the new uniform language.
Progress will be appreciated by play testers.
A Problem of Language
As Crusaders is developed, certain realities have come to light.
The cards were made over a long period of time and display inconsistent language used to describe timing and phases of a turn along with our need to eliminate basic typos.
Somehow, these mistakes survived several rounds of errata and multiple inspections from developers. An example is shown below.
Cards in finished the version of Crusaders will have to define when the player would regain the MP and whether that happens during the step when costs are paid or after.
Play Testing Continues

Play testing remains fun and we learn nee things about the game we love.
So far, the first ten Warriors have been chosen. Decks exploiting the themes of each one are made. The focus of playtesting is now on matchups and balance. Soon, the Warriors will be balanced and the playing cards will be in shape to allow large-scale playtesting with tournaments with all 10 characters vying for the top spot.
Troktiko, the Bounty Hunter
Troktiko hunted Thunderhawk after he and his brother’s first battles with the Black Heart. He hunts Thunderhawk both out of duty to his profession but also the thrill of besting a warrior as great as the giant bronze man himself.
Troktiko plots and schemes to avoid physical confrontations, preferring to wait for the best chance of taking has quarry down and not die in the process.