Crusaders represents about 20 years of writing for me. I started out writing the story in notebooks in largely finished it many years ago. But it was written by a kid and needed a lot of work if it was going to become what it needed to me. I spent the last few years building up the 1st book in the series and am preparing it for becoming an E book online. This is the 1st manuscript I delivered for editing. When the editing is done you’ll be seeing this online and ready for each person to share in the story.
I am a firm believer in describing good guys and bad guys, good and evil in black and white terms. Writers who spend so much time making every character shades of gray stump me. Stories that set up heroes to be heroes and vice versa for villains are the most intriguing to me personally.
Late in the Crusaders books, we have a character introduced, Mezik. He is an undead assassin. Upon being resurrected, he made an observation of his new existence.
“I can no longer see darkness”
The shadows cannot hide his prey from his new vision.
It’s finally time to work on the dynamics of each set one Warrior and fine tune them. But that can’t happen without decks. We are now building the custom decks for each. It makes play testing go infinitely faster
The opening to my video show about Crusaders
The play testing for Crusaders had that nagging feeling that the game lacked something, a greater strategic capability in battle.
I came to the conclusion that separating the deck into the 6 types of cards, Weapon, Item, etc would add greatly add to the strategy players could employ.
Each card type now carries an individual cost to draw. This means you’ll have access to all card types through out but won’t be able to draw them without a greater plan to pay for it.
The current values are only placeholders and may need to be adjusted as time goes on.
The six spaces to the right will be each card type pile. The spaces to the left will be the ones used to show cards in play.
The former space for the main deck is now the space for cards removed the game.
Play testing is on going but this change added needed complexity and strategy for a story driven battle.