Crusaders is meant to be played with play-mats, both for ease of placement but also since the numbers of certain card types is limited. This new mat is smaller and creates natural spaces for players to put their Warrior and Feats Table.
The Supply Pile or deck is placed on the right side to prevent a player from having to reach across cards in play and possibly disturb carefully placed counters on them.
Also added are updates to a player’s turn order. Planning step, Strength Gathering Step (SGS) and a player’s Second Planning Step.
Testing will go on but at least it will be on an eye catching mat.
It’s no secret that Crusaders gameplay required a great deal of revisions over the long development of the game. Most recently, the game had two new terms added to cards in order to clarify timing and save space on the cards with oft repeated terms.
Strength Gathering Step is now SGS
(This will aid in saving space on cards and manage white space on the cards)
Place into Play is now Planning Step.
(This will help to separate cards that must be used during your turn before you attack and cards that stay temporarily in play)
The Feats Table is ready! These cards are used to keep track of your Feat Points to find a way to win against very tough opponents.
The Feats, those being the story driven alternative method to win a battle in Crusaders, have all been completed for set one.
Ten characters now all have usable Feats that match the characters talents and abilities.
They’ll all be shown here in the near future, with an all new Feat Cards showing them how they’ll appear in the boxed version of the game
The Feats for the first 10 characters are completed. Much has been learned and will require refinement but the day draws nearer to play with Feats and grant a new way to win.
Rewording cards to make text consistent and clear.
So far 10 of the current 147 cards are updated to reflect the new uniform language.
Progress will be appreciated by play testers.