The Feats Table is ready! These cards are used to keep track of your Feat Points to find a way to win against very tough opponents.
The Feats, those being the story driven alternative method to win a battle in Crusaders, have all been completed for set one.
Ten characters now all have usable Feats that match the characters talents and abilities.
They’ll all be shown here in the near future, with an all new Feat Cards showing them how they’ll appear in the boxed version of the game
The Feats for the first 10 characters are completed. Much has been learned and will require refinement but the day draws nearer to play with Feats and grant a new way to win.
Rewording cards to make text consistent and clear.
So far 10 of the current 147 cards are updated to reflect the new uniform language.
Progress will be appreciated by play testers.
As Crusaders is developed, certain realities have come to light.
The cards were made over a long period of time and display inconsistent language used to describe timing and phases of a turn along with our need to eliminate basic typos.
Somehow, these mistakes survived several rounds of errata and multiple inspections from developers. An example is shown below.
Cards in finished the version of Crusaders will have to define when the player would regain the MP and whether that happens during the step when costs are paid or after.
Play testing remains fun and we learn nee things about the game we love.
So far, the first ten Warriors have been chosen. Decks exploiting the themes of each one are made. The focus of playtesting is now on matchups and balance. Soon, the Warriors will be balanced and the playing cards will be in shape to allow large-scale playtesting with tournaments with all 10 characters vying for the top spot.
Troktiko hunted Thunderhawk after he and his brother’s first battles with the Black Heart. He hunts Thunderhawk both out of duty to his profession but also the thrill of besting a warrior as great as the giant bronze man himself.
Troktiko plots and schemes to avoid physical confrontations, preferring to wait for the best chance of taking has quarry down and not die in the process.