Play testing remains fun and we learn nee things about the game we love.
So far, the first ten Warriors have been chosen. Decks exploiting the themes of each one are made. The focus of playtesting is now on matchups and balance. Soon, the Warriors will be balanced and the playing cards will be in shape to allow large-scale playtesting with tournaments with all 10 characters vying for the top spot.
Troktiko hunted Thunderhawk after he and his brother’s first battles with the Black Heart. He hunts Thunderhawk both out of duty to his profession but also the thrill of besting a warrior as great as the giant bronze man himself.
Troktiko plots and schemes to avoid physical confrontations, preferring to wait for the best chance of taking has quarry down and not die in the process.
The Black Knight is the cursed form of King Edwin. Losing the war meant something worse than mere execution for former monarch.
Chaos, Drakkus’, sorcerer cursed Edwin and his surviving soldiers to live on as undead malformed versions of themselves.
Edwin ruled and lived by the strength of his clear and focused mind. To taunt him for eternity, he was made to become a violent blood thirsty undead soldier, protecting no one and harming any who enter the ruins of his former castle.
The Jackal is set to appear in set 1 of Crusaders ccg. He had to be rebuilt from the ground up. His attacks were largely luck based and lacked strategy. This was the opposite of the character in the book and needed quite a bit of an update to better reflect the Jackal’s skill and instinct as a veteran warrior.
Crusaders as a game has suffered from many problems affecting the overall quality and balance of the game. Early on, the card pool was small and offered few options for varied deck design.
This was remedied by having nearly 150 cards to choose from, a notable feat for the small size of our development team.
Another issue was defining the exact turn and attack order to make attacking consistent and avoid conflicts.
A problem stretching from the early days until present day is balancing out certain characters against other characters. The goal was to make sure all characters have a fighting chance against all other characters in set one. That would be 10 characters to be balanced, a lofty goal. However, the process grows exponentially easier as each is balanced since each change adds to our lessons learned.
A solid issue emerged however.
Even given the best card pool and consistent rules left some games stalled out and taking as long as an hour. This is unacceptable in order to have the game be able to be played in organized play events.
We attempted to balance the game by playing a variant of the game where all damage from attacks is increased . This made the game faster but created a substantial rift between characters with higher HP and defensive abilities and those who did not.
It unbalanced the game in a way that we couldn’t lightly fix.
The solution would have to come from a new direction. The game at the time lacked any alternate means to win the game besides KO’ing the opponent. What could fix this?
Story is the reason we have a game and adding to the story element would allow our alternate means to win a game to feel natural.
Enter Heroic and Villainous Feats. An alternate but story driven means to win will change the game to be supremely better.
Stay tuned, Chaos’ dark heart will enter the game.