An overhaul… Again

It’s no secret that Crusaders gameplay required a great deal of revisions over the long development of the game. Most recently, the game had two new terms added to cards in order to clarify timing and save space on the cards with oft repeated terms.

Strength Gathering Step is now SGS

(This will aid in saving space on cards and manage white space on the cards)

and

Place into Play is now Planning Step.

(This will help to separate cards that must be used during your turn before you attack and cards that stay temporarily in play)

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A Feat in itself

The Feats, those being the story driven alternative method to win a battle in Crusaders, have all been completed for set one.

Ten characters now all have usable Feats that match the characters talents and abilities.

They’ll all be shown here in the near future, with an all new Feat Cards showing them how they’ll appear in the boxed version of the gameFeats

 

 

A Problem of Language

As Crusaders is developed, certain realities have come to light.

The cards were made over a long period of time and display inconsistent language used to describe timing and phases of a turn along with our need to eliminate basic typos.

Somehow, these mistakes survived several rounds of errata and multiple inspections from developers. An example is shown below.

Cards in  finished the version of Crusaders will have to define when the player would regain the MP and whether that happens during the step when costs are paid or after.

0037 Rune Hammer

Play Testing Continues 

The battles rage on

Play testing remains fun and we learn nee things about the game we love. 

So far, the first ten Warriors have been chosen. Decks exploiting the themes of each one are made. The focus of playtesting is now on matchups and balance. Soon, the Warriors will be balanced and the playing cards  will be in shape to allow large-scale playtesting with tournaments with all 10 characters vying for the top spot.