Flow and Structure

In recent play testing, we have found that experienced players can easily find virtual stalemates in battles with many cards in play. In an effort to keep these stagnated battles from occuring often, new limits on how many Skills can be played and how many can be in play. Reports on these changes will follow!


Skills in the world of Crusaders are powerful. Most of them can change the flow of battle on the turn of a single card. But to all battles there must exist a check, a limit to such power to avoid stagnation. Cards such as Goblin Gas Bomb have been made to slow the combo action of powerful Skill cards. With this effect, one may cripple an opponent temporarily, leaving them unable to recover.