Crusaders is going to see a major change in the near future. This change should have been built into earlier versions of the game but better now, before it’s released.
Play testing has yielded inconsistencies in battles. Some are very short and seem one sided. Others are so long that they are sometimes not even finished at all.
A solution is badly needed to get the game to be balanced.
Enter my own past in other card and board games. Multiple options to win a game is something that is common enough but was not included prior. an opportunity to fill this gap get games consistent, and add a bigger dash of story into the battles had to appear.
Enter Herioc and Villainous Feats. These are a list of actions and situations that occur in a game, unique to each character, that score points. When a player has achieved a certain amount of points, he or shw can win the game without KO’ing your opponent.
This alternate means will allow long games to meet a natural conclusion and not stall out. Characters who are a bad match up against other characters will allow them an alternative means to claim victory.
Details to follow!!!