I should explain why the following changes would be implemented. In all the play testing for Crusaders, a common issue plagued most battles. Randomness. Not the kind that comes from dice rolls or the like. It was that certain characters require or at least greatly benefit from certain types of cards making their way into a game. Phrases like:
“I never drew a potion all game.”
“I never did get a Weapon out to use X’s abilities.”
This sort of thing weakens a players feeling of being in the driver’s seat of their Warrior. I would even go so far that having the “luck of the draw” was becoming too important of a win factor.
The solution to me was as radical as it was simple.
“Reduce the randomness to a manageable level and allow for more strategy for players. But don’t break the game.”
Shortly I’ll post the an image that will show what the changes I propose.