TO BEGIN

We have been hard at work on Crusaders in the long lull.

We found that he structure for drawing, the idea of using separate decks with different costs is going to stay part of the game.

However, the way we began a game from the old to new version was no longer compatible. There was balancing issues and several cards will have to be rebuilt as they only work in an older version of the game.

For your viewing pleasure, here is the first draft of the start of the game under the new structure:

TO BEGIN A GAME

Players roll a six-sided die. The players with the highest number chooses which player goes first.
The player that goes first rolls 1 six-sided die.
He or she will draw cards according to the amount of the roll:
*1-2 – Draw 1 card.
*3-4 – Draw 2 cards.
*5-6 – Draw 3 cards.
The player draws 1 card from any of the
Six Supply Piles but no more than 1 from any 1 Supply Pile. The first player then rolls for the Strength
Gathering Strength Step and then plays Weapons, Items, Accessories, etc.
The first player cannot Attack during this first turn.
The player that goes second rolls 1 six-sided die.
He or she will draw cards according to the amount of the roll:
*1-2 – Draw 1 card.
*3-4 – Draw 2 cards.
*5-6 – Draw 3 cards.
The player draws 1 card from any of the
Six Supply Piles but no more than 1 from any 1 Supply Pile. If the second player draws less total cards than the first player, the second players places +5 Courage during this turn’s Strength Gathering Step.
The second player then rolls for his or her’s Strength Gathering Step.
The second player can Attack during this first turn.

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