An Excerpt…

“You must at all costs abandon this reckless course,” The ghostly face of his compatriot is twisted with anger and grief. 

“There must be a reckoning. He has to suffer and die for his crimes!” Hex rasps at the ethereal form before him.

“You deserve more than revenge Hex. If you kill him, the keys to be loosed from this prison of the soul are lost to you.” 

“My will to avenge you and put him down into silence forever is what I’ve held onto, how I’ve survived again and again. You’d ask me to abandon that? To abandon your memory, to let you go unavenged for all time?” Hex lets out a deep breath that exits like a frustrated growl.

“We all die. Don’t follow into the next world with these chains fastened to your soul my brother. From here I can see them plain. They will weigh you down to a cost you don’t yet understand.”

“There has to be justice!” Hex barks at Fen.

“There will be. In this life or the next.”

Story Nugget 

When Arn first learns to set the Silver Sword on fire, he is taught the key to igniting it is a pure, passionate emotion. Arn mistakes this to mean anger and outrage were the only emotions great enough to access in battle. At this stage of the story and Arn’s abilities, tapping into such self destructive emotions to activate this power actually produced burning pain in his hand and arm the longer he uses it. Anger harms the wielder as much as its target. It’s not until later that he finds a solution in the place he did not know to look. 

Crusaders Cartoon

In the past, a cartoon pilot for Crusaders was being developed. Time and circumstance made completing it impossible in the past but soon, out of sheer necessity, it will be finished for the promotional package for the crowd funding of the game.

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Here is a photo of the proposed DVD menu from that project

Flow and Structure

In recent play testing, we have found that experienced players can easily find virtual stalemates in battles with many cards in play. In an effort to keep these stagnated battles from occuring often, new limits on how many Skills can be played and how many can be in play. Reports on these changes will follow!