A Problem of Language

As Crusaders is developed, certain realities have come to light.

The cards were made over a long period of time and display inconsistent language used to describe timing and phases of a turn along with our need to eliminate basic typos.

Somehow, these mistakes survived several rounds of errata and multiple inspections from developers. An example is shown below.

Cards in  finished the version of Crusaders will have to define when the player would regain the MP and whether that happens during the step when costs are paid or after.

0037 Rune Hammer

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