Mismatch

The development process has highs and lows. Some days the launch day seems close, other times it’s like trying to climb a ladder to the moon. It’s somewhere in between with Crusaders. The cards are nearly completed for set 1 and don’t appear to need much refining as development continues. The character overhaul is going to be another matter. With many characters and choices and tests to go, the process seems long but there has been a recent observation in testing. The characters were made some years ago and show they were intended for the way game played in the past. They now lack the punch to end games in a reasonable amount of time. This is good news as it grants us some insight into how to balance the play time of games compared to the aggression and damage output potentials of characters going forward.

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