More than one way to win…

Crusaders is going to see a major change in the near future. This change should have been built into earlier versions of the game but better now, before it’s released. 

Play testing has yielded inconsistencies in battles. Some are very short and seem one sided. Others are so long that they are sometimes not even finished at all. 

A solution is badly needed to get the game to be  balanced. 

Enter my own past in other card and board games. Multiple options to win a game is something that is common enough but was not included prior. an opportunity to fill this gap  get games consistent, and add a bigger dash of story into the battles had to appear. 

Enter Herioc and Villainous Feats. These are a list of actions and situations that occur in a game, unique to each character, that score points. When a player has achieved a certain amount of points, he or shw can win the game without KO’ing your opponent. 

This alternate means will allow long games to meet a natural conclusion and not stall out. Characters who are a bad match up against other characters will allow them an alternative means to claim victory. 

Details to follow!!!

The Last… For Now…

The last card to get it’s  artwork is Desolation. It will grant villain decks new card draw and fits a very specific llay style. It represents a villains moment of gloating over a weakned hero. The villain even pulls his punch just to let the hero contemplate what will follow. It will allow villains to gain and keep momentum for continued assaults and break stalemates from cards placed in play. This will make a strong utility card to fit and villains ego . 

So Close!

One of the very last cards to receive it’s artwork is The Dragon Scale Armor. It’s a potent and indispensable part of decks for players with lower HP. Harder hits are reduced to lower levels and can even force an opponent to change strategies and withhold larger attacks and rely on ones with smaller damage attached. A late addition but a strong one. 

A Heroes Armor

Finally , the hero’s answer to the Cursed Blackened Armor. It will allow heros to maintain their efforts and take advantage of lulls in battle.The HP recovery is powerful but the Armor’s damage reduction will let the recovery of health go even further. 

As Promised 

The artwork is trickling in. This artwork as a last minute choice became a preview card for a forthcoming set in the Crusaders line. The artwork is greatly inspired by a popular Japanese cartoon.

The armor’s goal is to reach a greater damage output sooner and end stalemates or catch unprepared opponents off guard. This is of course hopefully before it KOs you first. 

He’s Calling His Shot…

This card allows a player to make better use of the time between large attacks by passively gaining Courage. This shortens the time between attacks and even shuffles itself back into it’s user’s Supply Pile after the Courage boost is applied. The only consideration a play may have is that it does require a space to leave it in play and if you he or she already has cards in play, that may be a space too valuable to take up for very long.