The rules and cards are being renewed. The card pool is being overhauled to a crazy extent. More to follow!
Category: Development
Without a Story..
Crusaders represents about 20 years of writing for me. I started out writing the story in notebooks in largely finished it many years ago. But it was written by a kid and needed a lot of work if it was going to become what it needed to me. I spent the last few years building up the 1st book in the series and am preparing it for becoming an E book online. This is the 1st manuscript I delivered for editing. When the editing is done you’ll be seeing this online and ready for each person to share in the story.
Black and White
I am a firm believer in describing good guys and bad guys, good and evil in black and white terms. Writers who spend so much time making every character shades of gray stump me. Stories that set up heroes to be heroes and vice versa for villains are the most intriguing to me personally.
Quote from the book
Late in the Crusaders books, we have a character introduced, Mezik. He is an undead assassin. Upon being resurrected, he made an observation of his new existence.
“I can no longer see darkness”
The shadows cannot hide his prey from his new vision.
The Decks, the Decks For Each One
It’s finally time to work on the dynamics of each set one Warrior and fine tune them. But that can’t happen without decks. We are now building the custom decks for each. It makes play testing go infinitely faster
TO BEGIN
We have been hard at work on Crusaders in the long lull.
We found that he structure for drawing, the idea of using separate decks with different costs is going to stay part of the game.
However, the way we began a game from the old to new version was no longer compatible. There was balancing issues and several cards will have to be rebuilt as they only work in an older version of the game.
…
For your viewing pleasure, here is the first draft of the start of the game under the new structure:
TO BEGIN A GAME
Players roll a six-sided die. The players with the highest number chooses which player goes first.
The player that goes first rolls 1 six-sided die.
He or she will draw cards according to the amount of the roll:
*1-2 – Draw 1 card.
*3-4 – Draw 2 cards.
*5-6 – Draw 3 cards.
The player draws 1 card from any of the
Six Supply Piles but no more than 1 from any 1 Supply Pile. The first player then rolls for the Strength
Gathering Strength Step and then plays Weapons, Items, Accessories, etc.
The first player cannot Attack during this first turn.
The player that goes second rolls 1 six-sided die.
He or she will draw cards according to the amount of the roll:
*1-2 – Draw 1 card.
*3-4 – Draw 2 cards.
*5-6 – Draw 3 cards.
The player draws 1 card from any of the
Six Supply Piles but no more than 1 from any 1 Supply Pile. If the second player draws less total cards than the first player, the second players places +5 Courage during this turn’s Strength Gathering Step.
The second player then rolls for his or her’s Strength Gathering Step.
The second player can Attack during this first turn.
An Excerpt…
Just for laughs
It is here on we shall play
Crusaders is meant to be played with play-mats, both for ease of placement but also since the numbers of certain card types is limited. This new mat is smaller and creates natural spaces for players to put their Warrior and Feats Table.
The Supply Pile or deck is placed on the right side to prevent a player from having to reach across cards in play and possibly disturb carefully placed counters on them.
Also added are updates to a player’s turn order. Planning step, Strength Gathering Step (SGS) and a player’s Second Planning Step.
Testing will go on but at least it will be on an eye catching mat.
An overhaul… Again
It’s no secret that Crusaders gameplay required a great deal of revisions over the long development of the game. Most recently, the game had two new terms added to cards in order to clarify timing and save space on the cards with oft repeated terms.
Strength Gathering Step is now SGS
(This will aid in saving space on cards and manage white space on the cards)
and
Place into Play is now Planning Step.
(This will help to separate cards that must be used during your turn before you attack and cards that stay temporarily in play)